![]() Once you're happy with how your animation looks, it's time to render. You can save your current view as a snapshot at any time while navigating the Earth. Clicking on the frame counter toggles between frames and seconds. Playback loops by default, but can also ping-pong (play in reverse) or stop. Playback ModeĬycles how playback is handled once the playhead reaches the end of the work area. Once you have an animation in place, the playback controls will give you a live preview in the browser. The top bar contains the playback controls, output tools, and search. Use ⌘ ← and ⌘ → to jump to the first or last frame of the current work area. You can drag the yellow handlebars to set the work area, or you can use the B and N keys to set the work area beginning and end (respectively) to the current playhead position. The work area defines the frame range in which playback is restricted. ![]() Use ⇧ ← and ⇧ → to step by backwards or forwards five frames at a time. You can click and drag the playhead to change the frame, or you can move it frame-by-frame with ← →. On playback, the playhead moves left to right through the work area, at the framerate defined by the playback controls. The playhead marks the project's current active frame. Double-click the scrollbar to zoom out to the whole timeline. Resizing the scrollbar at the bottom of the timeline will horizontally zoom your timeline view to a particular frame range. Scrolling up and down will scroll the timeline tracks and the attribute list together. When a keyframe is added for an attribute, it appears in the track. Tracks correspond to their neighboring attribute. You can change from frames to seconds in the project settings. The timeline is subdivided horizontally by frames, and vertically into tracks.įrames are distributed evenly across the top of the timeline. More about special attributes.Įarth Studio uses a traditional linear timeline to represent animations. These enable exciting effects, like Time of Day to animate a sunset, or animate zoom with Field of View. ![]() Add AttributesĪdditional attributes can be added from the Add Attributes menu. You can't view the Earth without a camera position and rotation, so these attributes are required in every project. Attributes are arranged into groups based on function.īy default, Earth Studio displays two attribute groups: Camera Position and Camera Rotation. Each attribute is displayed next to its current value, and a keyframe button. "Attributes" are elements of the globe that can be animated, like the camera's position or rotation. The editor contains the Attribute List on the left, and the Timeline on the right. Editorīeneath the viewport is the editor, our primary workspace for animation. Show or hide the Track Points panel, where you can view and edit your existing track points. Note that playback performance can suffer when the Available 3D Cities overlay is enabled. Toggle on / off the Available 3D Cities map overlay. Image guides are helpful when framing your composition for custom graphics Viewport MaskĪdjust the opacity of the side overlays in the viewport, which denote the width of your composition when rendered. ![]()
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